Michael Ge joined Autodesk's Developer Evangelist team as an intern over the summer of 2016, exploring use cases of the Viewer API. His work dealt with introducing tools to edit WebGL shaders and extensions for the Viewer.
Michael is currently an A.B. candidate in computer science at Harvard University with a secondary in statistics. While not studying, Michael is an avid animator and graphic artist with a talent for getting into skateboard accidents.
View Michael's blog posts here.